Songs and Games
Songs and Games

No Prop / Low Prop Games

Centipede
Divide players into two teams. Mark the starting and finishing line about 30 feet apart. Teams line up with one person behind the other, facing the finish line. Next, players sit down and wrap their legs around the person in front to form the body of the centipede. Players arms become the legs. When the leader says "GO", players lift their arms and begin to push the centipede toward the finish line. If players become separated, they must try and reconnect. The winning centipede must completely cross the finish line with all its players connected.
Crowd Squeezer
Needed: 1 blanket or towel Keep the entire group entertained! Spread a blanket on the grass and challenge everyone to pile on top so no part of anyone's body touches the ground beyond the blanket. If the group succeeds, fold the blanket in half and try again. Continue in this way to see how small a space you all can fit on..
Crowd Squeezer
Needed: 1 blanket or towel Keep the entire group entertained! Spread a blanket on the grass and challenge everyone to pile on top so no part of anyone's body touches the ground beyond the blanket. If the group succeeds, fold the blanket in half and try again. Continue in this way to see how small a space you all can fit on..
Find the Leader
With at least 4 players, try to guess who leads the group. One player, the guesser, goes away while remaining players get in a circle and select a leader. The leader initiates series of motions (claps, stomps, so on) other players copy. The guesser is called back to watch group. The leader must change movements every 5-20 seconds. Followers try not to give away leader with their eyes. The guesser gets 3 tries to identify leader.
Hulk
Divide players into two teams. Define start and finish lines about 10 or 15 yards apart. Each team transforms into the hideous Hulk by interlocking arms, holding hands or by any other creative means. The only rule is that the number of arms and legs that may be used for walking is determined by subtracting two from the number of people that make up each Hulk. For example, if there are ten people on a team, only eight legs and eight arms may be used for moving. Both Hulks assemble on the start line. When the leader says "GO" both monsters creep toward the finish line. The first Hulk to completely cross over the line wins
Human Knots
Five to ten girls stand in a circle. Each places their hands into the center and takes hold of two other players other than those standing next to her. The group must work together to untie the resulting knot without releasing hands.
Missing Links (Also called Buddy Tag)
Select one player to be IT. The rest of the group forms pairs (an extra person may form a threesome). Pairs link inside elbows and arrange into a single circle with IT in the center. To select the missing links, IT closes her eyes, turns around, and points to a pair of players. When IT says "GO", the pair breaks apart, and the two players try to link up with other pairs without being tagged. When a person links up, she shouts "GO", and the person on the other end of the pair must detach and run, trying to find another pair with which to link. When a missing link is tagged, she switches places with IT.
Rowing Race
Divide the group into pairs. Mark a short course with the start and finish lines 15 or 20 feet apart. Pairs line up. Partner A (P-A) sits on the starting line with knees together and legs straight out. Partner B (P-B) sits facing P-A with shoes together, knees bent, and hands clasped. To move, P-B pulls PA into a bent-knee position. P-B then pushes back to straighten her legs. Next, P-A straightens her legs and pushes P-B's legs into a bent position. This pushing and pulling motion resembles rowing and moves players along a few feet at a time. The first pair to row across the finish line is the winner.
Statue Tag
Select one player to be IT. Draw a start line. The other players gather behind the start line, while IT stands 20 yards away with her back to the group. IT counts to 10 out loud (fast) while everyone runs toward her. At 10, IT turns around and players stiffen into statues and may not move. Anyone caught moving is sent back to the start line. IT turns around and counts to 10 again. The first player to get close enough tags IT, and all players run back to the starting line with IT in pursuit. Players reaching the start line are safe. If a player is tagged by IT while running, he or she becomes the next IT. If IT fails to tag anyone, she continues to be IT for the next round.
Zero Gravity
Select one player to be the earthbound mortal who cannot fly into space. This person is considered IT. Other players, with their magic zero gravity shoes, are safe as long as they can balance on a stone, hug a tree, stand on a log, anything to stay off the ground. The earthbound IT may guard closely any player who is losing her grip or balance and is soon to fall back to earth. Anyone tagged while on the ground loses her magic shoes and becomes the new IT.